
Tools
- Paper
- Pen
- Blackboard/whiteboard
- Chalk/Marker
- Task cards (indicating the way of presentation: pantomime, drawing, speaking…) in a bag
- Clock

Steps
- The facilitator starts the activity by dividing the students into two groups.
- The facilitator must clearly and accurately explain the goals and rules of the activity.
- A person from the group pulls a card with tasks from the bag. The card defines the way (pantomime, drawing or speaking) in which the phrase must be explained.
- When the group guesses the phrase from the card, they are given two tasks, relating to the given phrase.
- The second group is a control group, and they can either agree or disagree with the answers provided by the first group.
- If the first group correctly solves the given task, they get 2 points, and the control group gets 1, if they agree with the answers given by the other group. If the first group doesn´t solve the task correctly, but the control group does solve it correctly, the control group gets 2 points, and the first group 0.
- The game length is adapted for one school hour or less, because it is followed by a feedback activity called “In Your Shoes”, with which the moderator gets feedback about the feelings, the experience and the involvement of the participants.

Tips
- The moderator has an active role at the beginning of the activity, as they must clearly and accurately explain the goals and rules of the activity.
- The moderator must be careful to not reveal the correctness or incorrectness of the answers with their behaviour.
- The moderator must keep an eye out on the timing.
- All participants must be given the opportunity to actively participate in the game.
Source
Created by Slovenian teachers Leonida Rožanski, Marjana Šoš and Nina Križanec Rodica

This work is licensed under a Creative Commons Attribution 4.0 International License.